Setup for DOS release
Step 1: Copy the file RUNMUD.BAT to
wherever you usually put door batch files -- typically,
your main BBS directory.
Step 2: Edit RUNMUD.BAT so that the
directories used are correct for your system. Remarks in
the file will tell you which lines to fix.
Step 3:
Run CONFIG.EXE in DoorMUD's
directory. More info on CONFIG.EXE can be found in the
next section.
Step 4:
Set up your BBS so it runs DoorMUD by calling RUNMUD.BAT.
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You must pass the node number and location of the dropfile to the batch file, as follows:
runmud.bat -n # -d XXX
where # is the node number, and XXX
is the location of the dropfile. For example, if the
caller is on node 2 and the dropfile is at "c:\bbs\node2",
you would want the BBS to call "runmud.bat -n 2 -d c:\bbs\node2".
Most BBS systems can automate the above process with
special flags. For example, a system running Renegade BBS
should be set to use "runmud.bat -n %n -d %o".
Renegade automatically replaces "%n" with the
node number and "%o" with the dropfile location.
Please consult the documentation for your BBS software to
determine what flags to use in order to properly pass the
node number and dropfile location.
After these steps have been completed, test out DoorMUD to make
sure it is running properly. Testing the game remotely is
recommended, but if you want just try it out locally. To run
DoorMUD in local mode, use the syntax "dmud /l /node 1"
-- note that for local (non-BBS) play use DMUD.EXE directly
instead of calling RUNMUD.BAT.
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